top of page
Role: Character Art Intern
Software used: Unreal Engine, Perforce
When: Summer 2018
Team Size: Around 100 members
Organization: Obsidian Entertainment
Worked on the game "The Outer Worlds" with the character art team creating tone and key maps, modeling props and armor, and polishing character / face models. Primarily worked in Unreal Engine 4, Substance Painter, Maya, and Photoshop.
​
Takeaways:
Although the internship was largely for tech art and character / prop modeling, it was great work experience for understanding the professional game development pipeline with a large interdisciplinary team in an office setting.
​
whoa my name is in the credits : D

bottom of page