These board game projects were largely done in the class CTIN-488 Game Design Workshop. Because the class was digital due to COVID, most of these board games were done in Tabletop Simulator.
Duet
Role: Director
Software used: Photoshop, Tabletop Sim
When: 8/21/20 - 9/4/20
Team Size: 5
Organization: CTIN488
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I worked on Duet, a "Dating Sim" physical card game about understanding your partner and the problems that arise when we don't. I pitched this game as a final project and was selected, and worked as the lead for a team of 5. My roles included providing design and art direction for the team, designing and iterating the core mechanics, and conducting playtests and analyzing player feedback.


The Sukkening
Role: Designer / Artist
Software used: Tabletop Simulator, Maya, Substance Painter
When: 8/21/20 - 8/28/20
Team Size: 4
Organization: CTIN488
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I worked on The Sukkening, a board game where you play as Cultists competing in a ritual to please the great eldritch god, The Sukkening. I primarily worked on design and art. For design, I collaborated on initial design ideation, attended playtests, and iterated upon player feedback. For art, I 3D modeled all of the figurines in the game as well as doing the cover art for the game.



Break a Leg
Role: Designer / Artist
Software used: Tabletop Simulator, Maya, Substance Painter
When: 8/28/20 - 9/11/20
Team Size: 4
Organization: CTIN488
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I worked on Break a Leg, a co-op drafting card game where you play as 4 different adventurers to escape the malevolent spirit, Teke Teke who seeks to BREAK YOUR LEGS. I primarily worked on design and art. For design, I collaborated on initial design ideation, attended playtests, and iterated upon player feedback. For art, I did all of the art, which included 3D modeling the leg figurines, drawing all the class icons, as well as designing art on the tableaus, cards, and cover art.

